![]() How they expect to use all that weaponry and equipment. What do they have to fight with, spears or atomic bombs? Do they move on foot or in helicopters?Ģ. Morale is part of the Unholy Quartet of military effectiveness:ġ. More importantly, Mercenaries are generally from Somewhere Else and so have no effect on your own population - if they all get killed off, you don't lose a single Farmer or Worker supporting your cities.įanatic is a measure of Morale - how much troops want to fight. ![]() Professional and Mercenary are both troops who fight for a living, it's just that Professional Troops are usually paid by their own government/political elements while mercenaries are paid by Someone Else other than their 'home' polity. Who specifically calls them up is a political question and doesn't affect how good, bad, or indifferent the actual troops are: they are all Amateurs who do not expect to fight for a living and do expect to go back home to the civilian economy - and the sooner the better. Levied and Conscript, along with Drafted, are all the same thing: men (rarely women) called up to fight by various organizations or individuals with varying degrees of reluctance and skill. You are mixing different things and different sets of characteristics here, A melee phase, a arrow barrage phase, a charge phase, etc. Battles are resolved like EU4, with each battle being between armies divided into phases. You automatically can form units into Armies at the beginning of the game. If you betray their ideals they attack you. They attack you when you run out of money.įanatic troops are low quality, but they don't take away from your manpower and decrease unrest. Mercenary troops, like medieval Italian mercenaries, are expensive to train and maintain, but are high quality and don't take away from your manpower. Better for rich empires.Ĭonscripted troops are a mix of Professional and Levied troops, you can click Raise Troops, they get disbanded, and their quality is medium. They are very high quality, don't get disbanded after every war, but are expensive to maintain. Professional troops like Roman Legions or Prussian armies take more money to get started, much more effort by the player to try to get them started (centralize your empire a lot), but are much easier to raise. Levied troops have no upkeep but you automatically disband them after every war (think: EU4 style war screens). If a vassal fails the loyalty check, then it doesn't raise the units, if the loyalty lowers during a campaign then the vassal will declare war on the player. This only applies in decentralized systems ala Medieval France ![]() The player can see how many units the Vassals can raise and try to increase that number. They do not get raised at the behest of the player, but instead the player has to click a 'Levy Troops button' through which all of their Vassals (consisting of cities, villages, or towns ruled by dukes, counts, lords, etc) have to go through a loyalty check. Levied would consist of units such as Levy Footmen, Yeomen, etc. Levied, Professional, Conscripted, Mercenary, and Fanatic. There will be five types of military units. You gain manpower by- Centralizing your empire, increasing its population, making the culture more militaristic, and so on.Ĭlick Raise Troops button, select how many troops you would like to raise, and boom they get built instantly ![]() You run out of manpower by losing units or reinforcing existing ones. If you run out of manpower, you cannot make more troops nor can you reinforce existing ones. Manpower is given through an abstract number- it directly signifies how many units you can raise.
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